How to outline Associate in Nursing AnimationSet in 3DS scoop for the Direct3D Animation Controller
I'm building a Direct3D App exploitation C++. I managed to load a mesh hierarchy from Associate in Nursing X file found during a tutorial that had totally different animations or tracks build into it. And even as the tutorial explained it worked fine. i used to be able to switch between the animations in my App.
I had no luck with a custom created X file but.
The animation outlined in 3DS grievous bodily harm then born-again to X plays fairly nice. however i do not appear to search out the simplest way to modify between animations. really i am unable to even outline totally different Animation Sets in 3DS grievous bodily harm. Is it even doable to realize this exploitation 3DS Max?
I tried to search out a programing answer to outline the AnimationSets for the AnimationController exploitation code however i am unable to appear to search out any tutorial on this subject.
So if anyone is aware of of such tutorial or is aware of a way to build Animations sets (tracks) in 3DS grievous bodily harm, please enlighten American state.
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